Graphic editor journey #1

100

Use the whole memory to edit more that 256 characters.


Here are some screenshots of my first graphics editor; it was for the original Lowres NX. I wanted to edit more than 256 characters, and this program was able to use the entire memory to edit them. The program was never finished, though.

The whole UI interactions was producing sfx.


I implemented an undo feature capable of undoing multiple changes.
When I discovered that users would have to choose which set of characters they needed for the background editor, I found the task too difficult to implement and stopped the project. I managed to find a way later on.

The first spritesheet editor I made, capable of showing all the characters and pan them.